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Gaming, New Method of Treatment?

Mar 16, 2023

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The study published in the journal “Pediatrics International” aimed to investigate the effects of Nintendo Wii-Fit® video games on balance in children with mild cerebral palsy. Cerebral palsy (CP) is a group of neurological disorders that affect movement and coordination caused by damage to the brain during pregnancy, childbirth, or early childhood.

The study included 30 children between the ages of 6 and 12 with mild CP. The children were randomly assigned to either a Wii-Fit® intervention group or a control group. The Wii-Fit® group participated in 30-minute training sessions, twice a week, for eight weeks. The training included activities such as yoga, balance games, and aerobic exercises, all of which were designed to improve balance and coordination.

The results of the study showed that the Wii-Fit® intervention group had a significant improvement in balance compared to the control group. The children in the intervention group demonstrated better static balance and dynamic balance. Static balance refers to maintaining balance while standing still, while dynamic balance refers to maintaining balance while in motion.

The study also found that the children in the intervention group had improved physical activity levels and quality of life compared to the control group. The Wii-Fit® intervention group showed an increase in physical activity levels, while the control group showed no change.

The findings of this study suggest that Nintendo Wii-Fit® video games can be a beneficial intervention for improving balance and physical activity levels in children with mild cerebral palsy. These findings are significant because balance and coordination are essential for daily activities such as walking, running, and playing.

However, the study had some limitations. The sample size was relatively small, and the study only included children with mild cerebral palsy. Therefore, the findings may not be generalizable to all children with cerebral palsy. Additionally, the study did not have a long-term follow-up to determine the effects of the intervention over time.

In conclusion, the study demonstrated that Nintendo Wii-Fit® video games could be a useful intervention for improving balance and physical activity levels in children with mild cerebral palsy. Further research is needed to determine the long-term effects of this intervention and to determine if it is effective for children with moderate to severe cerebral palsy.

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